![]() The change in time and place means that the lighting system sees several gameplay changes. Some of these changes are borne out by necessity – rather than taking place in late 19 th century Prussia like Dark Descent, Rebirth takes place in the early 20 th century in an Algerian desert. Staples of the original game – such as managing your character’s fear levels, as well as using light as a shelter and a defense against monsters you otherwise are powerless against – return in Rebirth, though all of them have been iterated and built on. "Developers Frictional Games decided to add such a delicious twist to every component of the original game that made it such a terrifying delight for players – in the process, creating a game that feels ambitious and bold, while still distinctly feeling like a follow up to The Dark Descent." It does help, then, that developers Frictional Games decided to add such a delicious twist to every component of the original game that made it such a terrifying delight for players – in the process, creating a game that feels ambitious and bold, while still distinctly feeling like a follow up to The Dark Descent. The prevalence of this style of horror means that a lot of the novelty and uniqueness of the original Amnesia game is now gone, and players are more immune to what that kind of a game brings to the table by default. Amnesia would go on to leave its mark even on major franchises like Resident Evil, which went first person and more towards psychological horror with RE7, and Silent Hill, with the aborted Silent Hills project still nonetheless giving us a taste of what an Amnesia-style Silent Hill game would have turned out like in PT. Today, a lot of this sounds rote and commonplace, and first person horror games emphasizing psychological scares over visceral action are extremely commonplace. You weren’t going to be able to escape by pulling out a gun in Amnesia. It was a very unique kind of horror game, a game that emphasized psychological terror over jump scares, a game that took away the player’s ability to engage in combat with the monsters haunting them – thus making you utterly powerless, and your fear that much more real. ![]() 2010’s Amnesia: The Dark Descent cast a long shadow over the entire horror game genre.
0 Comments
Leave a Reply. |